Roadmap and new UI
almost 4 years ago
– Sat, Aug 20, 2022 at 11:57:31 PM
We know that you’ve been waiting for more information on our current state of development as well as the Early Access to our world building tools. We expect to be able to bring the world builder into your hands by the end of September!
In the meantime, we wanted to share our progress so far, as well as parts of our critical route items to launching the beta next year.
You can also see these in more detail by viewing the recap of our Tavern Hall discord event.
Growing our team and establishing an art pipeline have been important steps in getting the world builder and figure creator ready. We’ve also improved our snapping and gizmo tools so that they are now contextual to the rotation of other objects.
We’ve refactored many systems, including our item database, this will allow us to expand the list of items you can place in the world builder. At the current rate it seems we will be able to have more objects and themes than we previously expected!
UX & UI
We believe that a good UX will be a key factor towards our success as a VTT. Users should be able to access all the panels and information intuitively need intuitively without being overwhelmed. Because of this we are splitting the user interface into different modes.
- World Builder
- Player Tools (gameplay)
- GM Tools (gameplay)
- Campaign Settings
In each of the modes there will be a central button which will also change dynamically, as an example, in gameplay modes it will be the dice.
Each of these modes will have up to 8 subpanels, the overall UX will keep developing as more features are added into the game. At this time we are concentrating on the world builder’s UI.
The road ahead
In the video above we discuss further our critical development goals for getting the different stages of QuestHaven into you hands:
Our vision for QuestHaven
At this point we start speculating into systems that we would eventually like to get around to building given enough time and resources. Highlighted in yellow below are the systems that we feel are closer within our reach. It’s important to be clear that these are things we would like to build some day but can’t commit to at this time.
Extended Themes such as Scifi, modern war, cyberpunk, post apocalypse, and modern suburbia would add a lot of possibilities for QuestHaven campaigns! We feel like we are closer to being able to achieve this with our current art pipeline and the new item database.
Voice modulation would be an interesting tool to add to the in-game voice chat. The idea would be to switch between presets, or modify the voice to roleplay as an orc, lich, or an old lady.
The action macro system would be a way to link ability icons with a description a set of dice with modifiers to roll. We could later link it to combat emotes or spell effects, and have it be stored in your character sheet where you’d be able to perform the action at the press of a button.
We further go into detail on some of the other cards on the list in the video, including out intent to use mixed reality alongside hand gesture control.
See you next month!
We invite everyone to our next Tavern Hall in September, which will be held on Twitch. If any of you will be attending Gamescom this year, feel free to DM !Nox via discord if you'd like to meet up, we will be there as trade visitors (no booth).