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QuestHaven

Created by Mersis

A Tabletop RPG Platform for PC and VR. Play any TTRPG like Dungeons and Dragons (D&D), or homebrew your rules!

Latest Updates from Our Project:

It's been a while.
12 months ago – Mon, Mar 24, 2025 at 04:00:06 PM

Hello Kickstarter backers, it’s been a while. An update is long overdue.

But first the TLDR: It’s been rough, the project has slowed, but it’s not dead. 

The past few years.

Our vision of QuestHaven and it’s scope has changed a lot from when we first brought it to Kickstarter. With your help we raised above our funding goal, but we knew that the full version of QuestHaven we envisioned would need more funds, and for a while were on the lookout for external investment. We eventually found an investment group, we can't go into details due to NDA's, but the short of it is that we increased scope, and the investment itself never came through. Being on an increased scope path, with limited funds, has been a source of many issues we have faced in our development.

While the $150,000 was a good initial sum, a significant portion of that went to pay out ad-spend, fees, sponsored videos, and other expenses we incurred during the Kickstarter campaign itself. Add to that a team of 7 and overhead for over 2 years, when you do the math the development path was longer than the budget.

So, we started doing work for hire, it diverted some of our development hours away from QuestHaven, but the money from these contracts along with some personal funds we were able to keep developing QuestHaven.

Things were moving forward, until they weren’t. Our main client started to miss payments, they reassured us that the payments were right around the corner, we believed them. Over time we were owed more and more. The team kept developing, even though their income was affected, we are very grateful for this, and for many other sacrifices they made.  They stayed around weathering the storm for longer than we had any right to expect from them.

We also tried other approaches to raising funds, including a few smaller scoped D&D related Kickstarter concepts. As interesting as they were, we ended up scratching because we don’t feel comfortable asking for more funds without having fully delivered our vision for this project. These included a campaign setting which we thought we could tie into QuestHaven, a set of magnetic maps for a game board, and a box of customizable low poly minis.

The state of QuestHaven

In case you missed previous announcements, the beta is out, you can build maps and play with your friends. There are bugs, maintenance issues, and the UX is a lot clunkier than we would have liked. We are not happy with the way the character sheet system worked out. But it’s there.

We were close to releasing a patch towards the end of last year, but between having to let go of the team, and being overwhelmed by my personal finances, the last 10% of the patch kept getting postponed. That being said here are some of the things we worked on.


A dice selector for you to choose your preferred set of dice (including the Kickstarter and Galaxy dice sets that many of you have backed). 

An improved object sorting system and toolbar. 


Figure radial menu that allowed switching combat and non-combat poses, as well as arming/disarming. 

We also made a new top-down camera system, along with some other miscellaneous features and bug fixes. Unfortunately my screen recorder isn't cooperating today and I don't want to delay this update any further. We shared a video about it on Discord last year.

My Personal Situation

 I’m going to switch to “I” now.. at this point in time I feel a deep sense of responsibility, towards you, the backer, but just as concerning for me is the debt towards those who have worked on the project and are owed their fees.

I’ve also been hesitant about sharing my personal situation, but for some time now the game has gone from being developed by a team, to being a solo development when I get the time, so I feel it is relevant.

I haven’t really been paying for myself for quite some time, and my home expenses were being in a large part carried out by my loving wife. 

About 6 months ago she started dealing with some health issues, they have affected her ability to work and have created significant health expenses from multiple hospital visits and diagnostic tests. I won’t go into further details about this out of respect of her privacy.

The only reason I bring it up is because it’s affected and will keep affecting my available time for development. She has been dealing with reduced mobility, so taking care of her has been roughly a 4-hour daily commitment for the past few months. While we still don’t have a diagnosis, things have been getting better and she’s back up on her feet.  

I’ve recently started a part-time development job, I’m hoping I get enough hours in to stabilize my financial situation and pay off some debt. Being able to keep the lights on at home is a must for me to be able to continue developing.

As for my limited game development hours, I’m taking a break from QuestHaven for a few more weeks. I've decided to participate in a game jam. I feel like completing a short term game proejct will help me get back in a better headspace for developing QuestHaven. If the theme allows, I will be testing a procedural generation system during this jam that could be repurposed into QuestHaven.

All the systems that need to be built and maintained for QuestHaven area daunting if not impossible task for me as a solo developer, to the point where I've been in a bit of task paralysis regarding QuestHaven. 

Moving Forward

So, what does this all mean for QuestHaven? Well, as I said earlier, I’m not giving up. That being said I won’t be making any promises either. I’m going to stop worrying about getting investment, and put on the developer hat instead. At the same time my hope is to be able to find the right people to keep this project alive by offering them equity in the project.  There will be hard choices to make, things that may be out of reach without finding the right specialist. For example, the project really needs an optimization oriented technical artist for example if we ever have any hope of being standalone VR compatible.


Lack of Communication

In part, the lack of communication and more regular updates has been a choice. I’m aware it’s not the Kickstarter way, but we were looking for outside investment, and were concerned that potential investors might decide to back off if they read about our difficulties. It’s been tough balancing the need for projecting a strong image towards investors and a transparent one towards our backers. 

Unless one of you knows anyone interested in investing in a VTT, we are forgetting about the investment route at this point.

As for future communication, I'm hesitant to promise that the updates will get significantly better, particularly on Kickstarter. I will try to do shorter updates on Discord

Feature Development and Our Team
over 1 year ago – Sat, Aug 17, 2024 at 10:05:43 AM

Hello Adventurers! 

Its been a while since we last did an update here on Kickstarter!

Development

Character Sheets
We've been hard at work bringing the character sheet system online; unfortunately we've had to rework it multiple times due to some design decisions we made early on. We aren't quite ready to share it but we expect to share more information on this system next week.

Top Down Camera
We've implemented a new top down camera system, this will be useful both for map maker's used to working in a top-down environment, as well as to players who aren't used to moving with a Free-Fly WASD input. 

We've made it easy to switch between top-down and free-fly modes by pressing Shift+Tab.

Monsters and more!
Last month we shared a     video of the wonderful models our artists have been working on:

Our Team

Aside from everything that has been happening with QuestHaven, we wanted to share in this update some news about our team. We've had some positive and negative experiences since our last update. 

The Good: Working Together
Lets start with the positive; since a few months ago we've had the amazing opportunity for many of our team to work together in a shared physical space! This experience has been overwhelmingly positive as our communication and productivity have gone up significantly! A local game-store that operates at nights has given us the opportunity to use their office space during the day; it's a nice symbiotic relationship as we are helping them with game design after hours on a D&D accessory and a board game project they are working on.

Here's a picture of part of our team in the new office space. :)

The Bad: Work-For-Hire
QuestHaven has been a massive undertaking, at Mersis Games we've been pouring all our efforts and resources to make this game your helped us back a reality. This has included doing some work-for-hire on some other projects to help us stay afloat. Unfortunately one of these work-for-hire projects has been delayed in paying us for our development work for multiple months now; which has been concerning for our team to say the least. 

No, we do not want to share details on the project or client; out of respect for the positive working relationship with the studio behind this project, we hope it gets resolved shortly.

Personal Note from Alejandro (!Nox): 
I wanted to share this information with all of you because of the nature of Kickstarter, you've backed our journey in developing QuestHaven, and felt it only right to share both the ups and the downs. At the same time, it's often difficult to gage how much information to share publically with our community, as we've been on the lookout for an investing or publishing partner to take QuestHaven to it's full potential; and how our studio is perceived can affect this.

All in all, we are approaching our funding situation from multiple angles in order to move forward with development, including new work-for-hire opportunities. 

Moving Forward

We expect to share another update next week regarding the character sheet creator, the end of the early access portion of the beta, and some updates on the new visual style we've been sharing on Discord. It had been a while since our last update so we didn't want to wait until next week to fill you in. 

QuestHaven’s Beta is Live!
almost 2 years ago – Wed, Apr 24, 2024 at 02:23:56 PM

Hello Adventurers, we are happy to announce that our early access multiplayer beta is live.

A lot has changed in our world builder since our world builder since the alpha, check out the new tutorial found in the settings tab.

How to redeem

In order to redeem you early beta access, head over to Backerkit and find your digital downlaods. There you will have two keys, the base key which you used to redeem QuestHaven through our launcher, and a new unique coupon key for early beta access. 

To redeem the key head over to https://store.playquesthaven.com/ sign in, and use the coupon field at the top of the page.

Note: If you haven't redeemed your base game key, download the Launcher from our website and redeem your game key in the launcher itself.

Once you have redeemed the beta successfully, launch the game, log in, and you should be able to see the "Campaigns" tab in a solid color instead of faded out.  

State of Development

At this current stage of development, we aim to release small patches every 2 weeks. We expect the next 2 weeks to be focused on bug catching. After that we will focus on enabling the character sheet system, followed by bringing back VR mode.

If you want to learn more about our current state of development, come join us on Discord during our next Tavern Hall event this Thursday at 7:00 pm Eastern Time. 

What about my other rewards?

We will distribute other rewards such as Kickstarter exclusive Dice, Galaxy Dice and Wanted Poster's in this same way in the future. 

Thank you for your ongoing support. 

-The QuestHaven team 

A couple more days. . .
almost 2 years ago – Wed, Apr 17, 2024 at 03:29:28 PM

Keeping this update short.

It pains us to say we need to push back the Beta launch a couple more days. We are also going to make use of the time to fix a few major game breaking bugs. Our new target is Friday 19th, but it could extend to Tuesday 23rd.   

We apologize for the delay, and look forward to having QuestHaven's beta in your hands as soon as possible. 

Beta Release - April 17
almost 2 years ago – Thu, Apr 11, 2024 at 05:40:14 PM

We had a great beta weekend, and look forward to releasing the beta on April 17th

During the weekend test we identified an issue with our back-end servers and are in the process of migrating our database. 

QuestHaven Keys

At this point all backers should have their QuestHaven keys, if you don't have your yet, check that you have filled out your backer survey on Backerkit and head to Digital Downloads. If you are still having issues please reach out to !Nox on our Discord.

Tier Reward Keys

We will be sending out new keys to give you access to your Kickstarter tier rewards next week, along with instructions on how to redeem the bundle. 

Thank you for joining us in this journey.

We look forward to having our backers with the Preferential Beta Access reward testing out QuestHaven. If you do not have this reward you can still experience the map maker at this time.